We released "Tomodachi Life" in the overseas markets last June, which is the title released as "Tomodachi Collection: Shin-Seikatsu" (Japanese title) in Japan in 2013, and the global life-to-date sales of this title reached 3.96 million units.
It is interesting to note that the sales pace has been steady in Europe in particular. This graph compares it to the sales transition of "Animal Crossing: New Leaf," which was released in almost the same period of the previous year. In the overseas markets, "Tomodachi Life" had to make a start as a little known and entirely new IP because the original "Tomodachi Collection" for Nintendo DS was not available there. For your information, this graph shows the weekly sales of each title through the end of the year and the number of weeks for "Tomodachi Life" is one more than that for "Animal Crossing: New Leaf" as "Tomodachi Life" was released one week earlier in the year.
As you can see, "Tomodachi Life" has sold steadily for a long time. The sell-through of the two titles including their digital versions until the end of the calendar year of the respective releases are on the same level: 1.28 million units for "Animal Crossing: New Leaf" and 1.22 million units for "Tomodachi Life." Considering the difference in their brand awareness and initial sales, it is fair to say that "Tomodachi Life" has achieved good results. It is also notable that the sales in one European country, France, have surpassed those in the U.S.
We can make Nintendo 3DS a more widely received platform by realizing the market potential of such titles as they have fewer competitors in the video game industry and more appeal to female consumers. Actually, "Tomodachi Life" and a pink Nintendo 2DS succeeded in attracting young female European consumers to the platform in the year-end sales season. With the help of the hit "Tomodachi Life," Nintendo 2DS has made its mark as an entry model in Europe, constituting nearly half of the sales of Nintendo 3DS hardware in the year-end sales season.
Furthermore, the New Nintendo 3DS models, which we initially released in Japan and Australia, were launched in the U.S. and Europe on February 13. Please note that in the U.S. only New Nintendo 3DS XL is available, which has bigger screens than New Nintendo 3DS.
"The Legend of Zelda: Majora’s Mask 3D" and "Monster Hunter 4 Ultimate" were released on the launch date.
As you can see here, we also launched special-edition hardware on that day.
I have received reports that pre-orders for this limited-edition hardware went so well that many retailers closed them before the launch date and the hardware almost sold out on the launch date.
Here are our preliminary sales figures for New Nintendo 3DS launched last Friday in each region, and we are comparing the sales for the first two days to those of Nintendo 3DS XL. At the end of last year, some video game enthusiasts, who actively gather information on video games, held off on buying Nintendo 3DS hardware in anticipation of the New Nintendo 3DS launch. Thanks to these consumers and some highly anticipated titles being released simultaneously, we had a good launch despite it not being the usual sales season. Our next challenge is to keep this sales momentum.
On January 14, we introduced some of this year’s release schedule during our Nintendo Direct video.
The logos shown here are the Nintendo 3DS titles that we have already announced as the software to be published by Nintendo.
In addition, in the domestic market, third-party software developers continue to be highly motivated to create software for Nintendo 3DS. As I said just a moment ago, some hit software titles from third parties have become double-million sellers, and there has been a constant stream of small-to-medium hit third-party software.
As you can see, many titles that have already been announced are set for release and I have heard about the development plans for many more titles that have not been announced and hence are not shown here.
I also think that assisting Japanese software publishers that have had success in the domestic market to promote their games overseas will create new possibilities.
We are also planning to further promote multiplayer Local Play in order to further accelerate the expansion of Nintendo 3DS in overseas markets.
During the popularization process of handheld gaming systems in Japan, multiplayer Local Play has contributed greatly to the "Pokémon," "Monster Hunter" and "YOKAI WATCH" franchises.
We believe that multiplayer Local Play has played such a significant role in the expansion of handheld gaming systems for a variety of reasons: it creates a fun environment where users teach one another, games that are actually really fun to play tend to spread by word-of-mouth and for the experience of the super-stable 3D feature of New Nintendo 3DS, seeing is truly believing.
Next, I would like to talk about Wii U.
We showed a graph at the Corporate Management Policy Briefing to indicate the growth of the Wii U hardware and software sales in the first half of this fiscal year over the corresponding six months a year ago in Japan, the U.S. and in Europe, and this is the same graph but with the data from Australia.
The sales figures of both hardware and software improved due to various reasons, such as the release of "Mario Kart 8" in May and the re-evaluation of the Wii U platform after E3 in June. The strong growth in Australia can be mainly be attributed to "Mario Kart 8" released in May just before Australia’s unique June-July winter sales season, known as the Toy Catalogue Season.