Iwata: |
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Technologies evolve and change very rapidly today. Our internal development resources alone are not enough to make attractive enough commodities for the customers. We need to invest our R&D budgets to a variety of different fields. Some of the investments will be materialized as software to be sold this year, some of them will be launched three years later and some of them may be introduced many more years later. This is how we had to increase the R&D costs in the last few years. When we launched GameCube, the initial sales were good, and all the hardware we manufactured at that time were sold through. However, after this period, we could not provide the market with strong software titles in a timely fashion. As a result we could not leverage the initial launch time momentum, and sales of GameCube slowed down. To avoid repeating this with Wii, we have been intensifying the software development, both internally at Nintendo and at developers outside the company, in order to prepare aggressive software lineup for Wii at and after the launch. In case of DS, I don't know if Miyamoto agrees if I say this but I'd like to use the term, "slowly" here (laugh). We want them to take sufficient time but while Miyamoto and others are "slowly" developing Mario Kart DS and Animal Crossing DS, we still need to provide the market with sufficient amount of software and, to make this happen, we spent R&D costs. Basically, we are doing the same thing for Wii. We believe it is important to provide the market with strong software without a long interval in order to keep the launch time momentum. Accordingly, I expect the R&D costs to increase a little bit rather than decrease significantly. On the other hand, I do not expect our R&D spending to be doubled or tripled because we do not have any immediate intention to build semiconductor manufacturing plant or something like that.
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Takeda: |
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We have been discussing what range of R&D costs will be the most appropriate one for the company from both hardware and software perspectives. What we are targeting to realize is to make the Wii hardware relevant to each one of the different family members in one household. As we are trying to reach out to people beyond the traditional game players, we need to spend on other fields than the traditional game hardware and software developments in order to make Wii the nontraditional home video game console with dynamic appeal to anyone. Another thing I should add is that we are taking advantage of the new technologies in untraditional ways. We believe that we are spending appropriate amount of money to make the Nintendo Difference, and we are always trying to be more efficient in doing so.
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Miyamoto: |
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Yes, I've been developing games "slowly" (laugh), thank you very much. When we started working on Nintendo DS, it was going to be the third important product for Nintendo in addition to the existing two home console and portable platforms, so I felt that we would have issues with our ability to produce a sufficient amount of software for all three platforms. The addition of Wii makes it four that we need to make software for. While I feel that we need more internal software development resources at Nintendo, we have not increased the number greatly. When we combine the total number of people working for Nintendo's first-party and second-party titles, however, there are far more than 1,500 people working on the titles today. Looking outside of this group, to tell you the truth, a number of people are having a difficult time selling the traditional types of game software. Whenever we can find people who have good talents and experiences, we are eager to support them so that they make games for Nintendo. That kind of R&D spending is also happening. This may sound imprudent but, honestly, I don't know how much we will need to spend in the end. As a software maker, the primary goal is to make great hit games. If there is a possibility of yielding a great profit, we should not hesitate to invest in that title. My own philosophy is that we should invest in people if they have the potential to make something interesting. I myself thought that I would work for Nintendo because the company could be a good patron for me to make something I would really want to make. To make hit software, we will need to spend on R&D in the future as well. Having said that, however, I am a very cost-conscious person, as you know by now. I have never spent money for non-prospective activities such as for building a movie studio. I'd like to decide the field where we can expect the efficient return for our investment so that our investors will be happy. Rest assured that I won't spend money the way you feel worried. |
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