1 | I have a question about home console game machines. Some time ago, there were these "rich experiences" that were only available on home console machines. But now, entertainment can be brought out from the home, and even portable devices (handheld game machines) can provide us with experiences which can be compared with or even exceed those of home consoles. Amid such circumstances, I think people will expect less from home console machines than what was expected of them 10 years ago or even a few years ago. I'd like to know the president's view on my viewpoint. |
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Satoru Iwata (President): The question was if the value (created by home consoles) or "the rich experiences which could be realized only by home console video game systems" have changed. Until recently, it was true that the focus had been placed significantly on the "rich experiences" which were available because of such advantages as it could use the home electricity and, accordingly, home consoles have less restrictions in terms of power consumption, unlike portable devices which require batteries to operate, and that large and dynamic graphics can be created for the large monitor screens. But are these "rich experiences" the only unique characteristics which could be realized solely by home console video games in the first place? |
2 | Yesterday (January 27, 2011) Sony announced its new PSP. Sony called it "the ultimate portable entertainment." What kind of impression did president Iwata get? Even though they have not announced the price nor the launch date, will it be a strong rival for Nintendo 3DS? |
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Iwata: I was anticipating that some of you would certainly ask me this question today. (laughter) But, Nintendo has been and will continue to be a company that does not think in terms of how to compete with other companies' products. Our only focus has always been, "What kind of new proposals from the company will be able to capture the attention of even those who are indifferent to video games?" and "How can the company create entertainment which has the potential to be appreciated by people regardless of age and gender?" In the end, the question we are always asking ourselves is, "How can we surprise people in a positive way?" |
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I have a question about your view on Nintendo 3DS software. When I looked at the launch titles, I got the impression that the number of Nintendo’s first-party titles is less than before. Is it because the company was late in developing applicable games, or do you have a different strategy than before? Please advise me on this point first. Also regarding the software, while I got the impression that Ubisoft is now more active toward Nintendo, as for the other companies, their messages were almost similar to what were already announced at E3 in 2010. What’s your take on my view on this? Finally, in your presentation, I thought you indicated that a Pokémon title would be launched for Nintendo 3DS sometime in the future. Is my interpretation correct? |
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Iwata: The question must be the concern over the fact that only one Nintendo-published title will be released at the launch of Nintendo’s new hardware platform. First, as I briefly said today, compared with our past products, we have largely enriched the pre-installed software for Nintendo 3DS. As we were internally discussing how we could overcome the hurdle that the 3D viewing of Nintendo 3DS without a need for special glasses can be only appreciated through the users’ actual hands–on experience, we made the decision to allocate some of our own development resources to the pre-installed software. One of the reasons behind this decision was that we understood how valuable the inclusion of "Wii Sports" in the Wii hardware package was when we launched the hardware in such regions as the U.S. and Europe. Finally, on the same question, if Nintendo launches many of its own titles at the hardware’s launch or shortly afterward, it is possible that we may not be able to launch additional titles one after another and that there may be an interval before the entire software lineup shall be sufficiently rich. In fact, it has happened before, and the expected momentum in the market couldn’t be created during such an interval of software releases. For example, shortly after the launch of Nintendo DS, sometime during the early new year, we found such an interval. For Wii, after Nintendo launched a number of first-party titles during the launch period, we were not able to feed the market with titles constantly so our consumers felt that Wii should have had a few more new titles. For Nintendo 3DS, we have made the first-party software release schedule so that we will be able to provide the market with our new software without having those long intervals. As you can see from these explanations, there are not any particular technical reasons which are hindering our ability to launch more of our own first-party titles (at Nintendo 3DS’s launch). Let me also add that there are a number of Nintendo 3DS titles that we have not made a public announcement for yet but that we are expecting to launch this year. Next, let me answer the question on the western publishers’ views. I understand your question was why the western third-party publishers are less active than the Japanese ones when it comes to making Nintendo 3DS software. I think it is due to the completely different sales breakdown between home console sales and handheld sales in Japan and in the other major markets in the world. I’d like you to take a look at this. The pink and black colors represent the software sales for the handheld devices. In Japan, more than 60% of the entire software sales were made for the handheld devices. On the contrary, when we look at the corresponding graph in the world’s largest software market, the U.S., the portable business accounts for only about 20% of the entire sales. The difference is this large. Accordingly, when we see the market from the Japanese software publishers’ viewpoint, more Japanese people are opting to play on handheld devices rather than sitting in front of a TV set. I understand that this point also relates to my answer to a previous question. On the other hand, for the consumers in the U.S. and in Europe, video games predominantly mean the ones played on large TV screens. This is not a question of which region is more advanced in game play than the others: It’s just the difference in lifestyles. Your final question was about Pokémon. I guess the background to your question is the possible contradiction in our message that we are making Pokémon for Nintendo 3DS even though we announced that we do not recommend people aged 6 and younger to view 3D images on Nintendo 3DS. Let me answer your question with this assumption. First of all, we are not saying that people 6 years old or younger should not play with Nintendo 3DS at all. Our recommendation is due to theories on 3D viewing which is more concerned with brain function rather than eyes. More specifically, it is said that there are large individual differences when it comes to when 3D-viewing functions are established inside our brains. There is a theory that while this is still under development, continuously viewing 3D images that are created using a parallax method can have some influence. We thought that the company should be proactive in letting such a theory be known to our consumers. Because it is the parents who will purchase and let their small children play with any video game machine, and because it is highly possible that children may play with video games continuously for a long time, we wanted to convey the message that Nintendo 3DS has a parental control function and that the parents can control their children's use of various functions, including the 3D viewing, so that parents can use it to prevent their children from using Nintendo 3DS in 3D-viewing mode even when the parents are not with their children. Our message is not, "Don’t let your children play with Nintendo 3DS" but "Let your children enjoy Nintendo 3DS under the parents’ control." |