4 | I’d like to confirm the priorities of your business. In the fiscal years ending March 2012 and March 2013, the Nintendo 3DS is and will continue to be in a significant period of expansion. During these fiscal years, which takes precedence for you: expansion of Nintendo 3DS hardware or financial performance? For example, is it more important for you to accelerate the sales of the Nintendo 3DS by allocating more financial resources to its promotion or will you try to protect your bottom line in terms of making profits? Please let me know your ideas on this. |
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4 | Iwata: First of all, as far as the current term, ending in March 2012, is concerned, we have decided that driving the sales of Nintendo 3DS hardware is our main priority, and in a sense, we can say that by doing this, we have sacrificed our profitability for this fiscal year. We came to the conclusion that we needed to make that bold investment, instead of focusing just on this term’s profitability, so that we would be able to make the Nintendo 3DS an important foundation for Nintendo for years to come. During the fiscal year ending March 2013, we are expecting the profitability of Nintendo 3DS hardware to improve significantly. In other words, we are not anticipating a situation where we must expand the hardware by generating a large loss on the sales of the hardware. As long as we can create sufficient momentum, I think we will be able to come close to our usual course of business operations in the next fiscal year. |
5 | We have just heard the strong message from the president that, in the upcoming year-end sales season, the company would like to wipe away the notion that game-dedicated systems are coming to the end. I’d like to ask you a question from the viewpoint of how Nintendo will deal with these changing circumstances. At the Financial Briefing for the first quarter of this fiscal year, you told us that the company would create an environment by the end of this year where the publishers could charge money for add-on items, that the company would like to propose even newer and more attractive communications among people, that the company would like to create special content that would not be easily disposed of and maintain its value, and that the company was thinking about a way to take advantage of smartphones and social networking services (SNS). And today, you mentioned a concrete plan that the Nintendo eShop would become available on the Web so people can also access it from their PCs and smartphones. If possible, I’d like to know the exact progress situation and any other information you have available. Another question I have is about establishing a structure with which the company can offer software title one after another. I think it is a very challenging mission and it may be an eternal issue that Nintendo has to tackle, but what exactly are you doing to accomplish this goal? |
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5 |
Iwata: This is a slide that I referred to in my presentation today. When we talk about “charging for items” and “add-on content,” the structure will be the same. More specifically, with the update of the Nintendo eShop scheduled for the end of November, a mechanism, with which the users can separately purchase inexpensive add-on items and content for a game they have purchased, will be incorporated. Maybe I needed to explain in more detail at the end of July this year, but what will be done by the end of this year is not only the publishers’ ability to provide consumers with add-on content but they will also be able to charge for such items. |
6 | Is my understanding correct that the drop in the financial performance of the current fiscal year is mainly due to the need for development resources to be allocated between Nintendo DS, Nintendo 3DS, Wii and Wii U so that anticipated titles could not be launched in a timely fashion, in addition to the fact that the company is now selling the Nintendo 3DS below cost? Looking at what you have done with the Nintendo 3DS Conference and Nintendo Direct, I get the impression that you are shifting your marketing focus to appeal more directly to your consumers. When we read the media reports of your financial announcement, they are attributing the poor financial results simply to the slow sales of the Nintendo 3DS. Is there a possibility that you will focus more on marketing activities in which you will deliver your messages yourselves instead of being delivered through analysts and mass media reports? |
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6 |
Iwata: Let me first explain the reason for the software shortage. As you just pointed out, the period when we needed to shift from the Nintendo DS to the Nintendo 3DS overlapped with the period when we had to prepare for the Wii U. If there had been no overlap, or if there had been a three or four year interval, Nintendo could have focused upon just one new hardware system while also taking care of two existing platforms. However, as we have had to take care of two existing platforms and two new ones, it has been more of a challenge. We need to face these hardware transitions from time to time, but the intervals between these transitions are not fixed. The Nintendo DS, for example, has been able to maintain a large presence in the market for a relatively long period of time, which has resulted in a huge installed base of the hardware and an unprecedented number of software sales in the history of portable video games. So, it is not a good idea that we stick with past product cycles. But we think it is true that the longevity of the Nintendo DS has created this challenging aspect for us today. |