Thank you for taking the time to attend our financial briefing today. I am Tatsumi Kimishima, the President of Nintendo.
The financial results are as Mr. Furukawa of the Corporate Planning Department just explained.
I will go over two main points today: a recap of the fiscal year ended March 2016 and recent sales; and prospects for our next fiscal year (ending March 2017).
We are currently developing the NX, a game system based on a new concept, but we will not be touching on that concept or the product contents today.
At the end of the presentation, I will also discuss some changes to Nintendo's system of governance.
First, I will go over the fiscal year ended March 2016, as well as our sales since the start of the calendar year.
We will start by discussing the Nintendo 3DS.
The worldwide sell-through for Nintendo 3DS systems has surpassed 56 million, reaching an installed base that is sufficient to provide profits for the software business.
There is some variation by region, but we have seen an increase in the percentage of young consumers and female users in Japan, North America, Europe, and other regions.
As for our recent situation, we have been seeing positive signs in Nintendo 3DS software sales in all regions since the start of the calendar year.
This graph shows the Nintendo 3DS software sell-through in Japan from the start of the year through last week, compared with the same period over the last two years.
The sell-through since the start of the calendar year has been lower than in the past two years, but titles that have launched in March and April, such as Dragon Quest Monsters: Joker 3 from SQUARE ENIX and YO-KAI SANGOKUSHI (Japanese title) from Level-5, have increased play activity for young consumers over the spring break and the start of the new school year, leading to a rise in sales.
This is the ranking of video game software sales over the fiscal year ended March 2016 in Japan. Nintendo platform titles hold the top nine spots, including two Wii U titles and seven Nintendo 3DS titles. This proves that the Nintendo 3DS platform continues to hold a prominent position in the Japanese video game market.
Also of note, the top 50 titles make up more than half the sales for the entire market. As I have mentioned in past financial briefings, this represents a continuing polarization of the market between titles that sell well and titles that do not.
This graph shows the Nintendo 3DS first-party software sell-through in the U.S., compared with the same period over the last two years.
Fire Emblem Fates was launched in America in February this year, building momentum for 3DS software sales.
The discount versions of four titles introduced under the Nintendo Selects banner in March have also provided a positive impact.
With respect to Fire Emblem Fates released in February, this graph shows a comparison between the total sell-through in the U.S. market and the total sell-through in the Japanese market, where the title launched earlier. The week of each launch is counted as Week 1.
Sales surpassed the 500,000 mark in the U.S. in Week 6 and have continued without losing momentum. Recently, sales caught up to Japan and are even maintaining a pace slightly higher than in the Japanese market.
This graph adds a comparison with the previous entry in the series, Fire Emblem Awakening. As you can see, there are major differences in the trends in the Japanese and American markets.
In Japan, most of the demand is filled within the first few weeks after launch, but the Fire Emblem series continues to perform well over a long period in the U.S.
In the past, the Fire Emblem series did not sell as well in the U.S. as it did in Japan. However, Fire Emblem Awakening greatly expanded the user base for the series, and the current entry, Fire Emblem Fates, has been popular abroad as well since launch.