This graph shows the Nintendo 3DS first-party software sell-through in Europe, compared with the same period over the last two years.
In Europe, Pokémon Super Mystery Dungeon was released in February, and Nintendo Selects was kicked off last October. These titles continue to perform well, but the sales trends for first-party software as a whole remain slightly under the trends for 2014. We plan to release Fire Emblem Fates in Europe in May.
Tomodachi Life has been a major title that recently surpassed two million sales in Japan. In the European market, this title was localized into various languages, and was launched in June 2014.
Since then, we have seen excellent long-term performance from this title, and it has gradually closed the gap over the last two years, recently surpassing the sales in Japan.
There are few titles competing in this space within the industry, and we believe that bringing out the full potential of this kind of title, which appeals to female consumers, will help our products be enjoyed by wider consumer demographics.
At the last financial briefing, we discussed the strong performance of the Nintendo Selects discount titles, which were launched in October in the European market. This sales performance has not seen much impact from seasonal variation, as these titles have continued to sell well since the start of the calendar year.
The red bar in the graph shows the total sell-through for the eight Nintendo Selects titles, while the gray bar represents the total sell-through for the same titles over the same period one year before.
The Nintendo Selects titles have achieved total sell-through of over 700,000 units. By changing the value prospects for the consumer, we have been able to reach a wider audience, even for titles that had seen a lull in sales.
We have also launched similar promotions in Japan and the U.S. In Japan, the title is "Happy Price Selection." Compared to the sell-through for the same period in the prior year, sales have increased greatly and the ratio of female and young consumers has risen, expanding the audience for these titles.
Nintendo feels it is important to provide good value to our consumers without devaluing the overall price of our software. Therefore, we will not overuse these types of promotions, but we do feel these discounts can provide an excellent chance for consumers to find fresh discoveries among our rich back catalog. These promotions will be part of our efforts to maintain the popularity of the Nintendo 3DS platform in 2016 and beyond.
This slide shows the major Nintendo 3DS titles and the total units shipped worldwide. The amounts shipped over the fiscal year ended March 2016 are indicated in the red boxes.
Even titles that were released quite a while ago have seen sales of around one million units this year. The Nintendo 3DS has a rich selection of evergreen titles that are popular with consumers, and we believe that the lineup offers plenty to enjoy for consumers who have purchased the hardware recently as well.
Next, I would like to discuss the Wii U.
The number of Wii U systems sold worldwide has surpassed 12 million.
Although this installed base is not as large as we have seen with past home consoles, we had a major hit in 2015 with Splatoon, and we have continued to sell units in Japan.
This graph shows the Wii U software sell-through in Japan from the start of the year through last week, compared with the same period over the last two years. Splatoon has continued to sell well since the start of the calendar year, and we launched The Legend of Zelda: Twilight Princess HD on March 10th and Pokkén Tournament on March 18th, spurring higher sales in this period than in the same period in the last two years.
This graph shows the Wii U first-party software sell-through in the U.S., compared with the same period over the last two years.
In the U.S., we also launched the same titles as in Japan, leading to a major jump in sales in this period.
This graph shows the Wii U first-party software sell-through in Europe, compared with the same period over the last two years.
The titles launched in Japan and the U.S. were also launched in Europe, leading to a rise in sales recently.