IR Information

Financial Results Briefing
for Fiscal Year Ended March 2016
Apr. 28, 2016
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Next, I would like to discuss our prospects for the fiscal year ending March 2017.


For the Nintendo 3DS, our strategy over the fiscal year ending March 2017 will be to revitalize the platform by launching major titles, and to reach broader demographics worldwide, including females and young consumers.
The installed base in Japan is fairly saturated compared to other countries, meaning there is reduced opportunity to sell Nintendo 3DS hardware to new consumers. Our efforts will focus on sparking discussion and maintaining momentum among current owners of Nintendo 3DS hardware.


Twenty years have passed since the release of the first titles in the Pokémon series, which has sold over 200 million units worldwide. We are preparing to bring you the next titles in this series, Pokémon Sun and Pokémon Moon, launching in winter 2016 (holiday 2016 in the U.S. and late 2016 in Europe). I just mentioned that the Virtual Console Pokémon titles have been selling well, and excitement for Pokémon has been building, especially in North America, Nintendo's largest market. We aim to use this momentum to drive the launch of these new titles by making this one of our top priority titles for the fiscal year ending March 2017 and maximizing sales worldwide.


This slide shows announced 3DS titles launching in Japan in April 2016 or later, including titles planned for future release. Due to our wide installed base, there are many titles, including major titles, from third-party software developers. Furthermore, there are many other unannounced titles, both first-party and third-party, that are proceeding with development.


This slide shows announced 3DS titles launching in the American and European markets in April 2016 or later, including titles planned for future release. As in Japan, there are many more titles planned for future release, and other unannounced titles that are currently in development.


We plan to release our new concept game system, currently being developed under the codename "NX," in March 2017.
We will take another opportunity prior to the release to discuss the features and price of the NX, as well as the software lineup for launch.


We do not plan to show the NX at the E3 show in Los Angeles in June. We will introduce the NX at another time later this year.
Our E3 experience will focus on the latest title in The Legend of Zelda series. We have already released The Legend of Zelda: Twilight Princess HD for Wii U and Hyrule Warriors Legends for Nintendo 3DS this year. Thirty years have passed since the release of the first title in The Legend of Zelda series, and we have even more in store for the future.


Next, I would like to discuss our strategy for production and shipping of Wii U in the fiscal year ending March 2017. We plan to greatly reduce the amount of Wii U systems produced and shipped for the fiscal year ending March 2017, compared to the fiscal year ended March 2016.
Taking into consideration demand for the new NX hardware and overall demand forecasts, we plan to ship 800,000 units.


Next, I will explain our progress in the smart device business.


I have explained this on some occasions in the past as well, but Nintendo's smart device business has three purposes.
First, we want to use smart devices to maximize the number of people who come into contact with Nintendo IP.
Next, of course we aim for the smart device business to be profitable on its own.
Furthermore, we want to create synergy with the dedicated video game system business to realize the full potential of our entire business.
We have placed no restrictions on which Nintendo IPs can be developed for smart devices, so we continue to discuss the best ways to bring various characters and worlds to smart devices.
We understand that the value of the Nintendo characters and game titles that our consumers have supported for so long comes from the treasured experiences of playing on Nintendo's game systems, and the "hand-crafted" feel emblematic of Nintendo's products. It is not just a matter of character popularity.
This is why we feel that it would be a mistake to simply release our game titles in their current form on smart devices.
Therefore, we are carefully selecting IPs that will provide the consumers with strong value suitable to smart devices. We are working to provide a high-quality experience optimized to smart devices.


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