4 | I'd like to ask you about Nintendo 3DS software. As I looked at the lineup, I could not find many software titles which have the capability to change the definition of gaming such as how "Brain Training" did for Nintendo DS and "Wii Fit" did for Wii. How will your company tackle such a game field for Nintendo 3DS? As my question is on Nintendo 3DS software, I'd like to ask this to Mr. Miyamoto: When I compared "Super Mario" games on Nintendo DS and Wii, my understanding is that the 2D versions are outselling the 3D ones. What will the future of Super Mario on Nintendo 3DS be like? Can you give me a hint? |
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4 |
Iwata: One of the first discussions we had as we started developing Nintendo 3DS was the issues that we were not able to solve in our process of "gaming population expansion" and in the progress of how Nintendo DS and Wii were expanding in the market. More specifically, when we developed Nintendo DS and Wii, we prioritized on points other than the most gorgeous-looking graphics or the highest possible processing power, so these systems were not able to fully cater to the needs of the consumers who had been looking for more beautiful graphics and more processing capability. As a result, the current global market is not driven by a single, most-expanded hardware platform. In each market (Japan, the U.S. and Europe), consumers' interest in the hardware are being diversified to a certain extent, even though the user compositions are different in each market. Miyamoto: This is not confined to Mario games, but when a game is made in 3D, we can make the players feel that the game is more alive, and the developers are able to incorporate more tricks for the players to enjoy. For its ability to provide the players with more choices or freedom in the gaming world, 3D is more suited. Iwata: Mr. Miyamoto's answer has gone into more detail than I expected. That's also new information to me. Miyamoto: Oh, Shouldn't I have said all of these things here? Please don't share my answers with gaming media, then. (laughs) |
5 |
You mentioned today (during your presentation) that this year-end sales season will be short and condensed. Looking back at last year's holiday sales season, you had evergreen titles, you marked down Wii hardware, you launched "New Super Mario Bros. Wii" and some retailers, such as Walmart, supported your sales with their independent campaigns. As for this year, on the contrary, because I think you have some disadvantages, such as consumers holding off purchases of Nintendo DS in advance of the Nintendo 3DS launch, I'd like you to explain your strategy for the year-end sales. Also, I anticipate that the so-called "late majority" will be the core target for this upcoming year-end sales season. Will that affect the launch of Nintendo 3DS which, I think, will be first pitched to early adopters? On a separate subject, I also hear that you are planning the capital spending of 17 billion yen by April next year. Could you be more specific as to where you will build, what kind of manufacturing facility it will be and for what purpose? Also, as a result of this, how will you change the development resources? |
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Iwata: Let me first discuss the consumers who are going to newly purchase Nintendo products at the end of this year. We already have large installed bases for both types of hardware. We have a number of evergreen titles. Apart from the new software titles, now that so many people have already purchased our products, who is going to be willing to newly purchase them? They can hardly be impulse purchasers. They must be the people who do not immediately purchase our products even if they start to have some interest in them. Or, they must be people who need some reason or trigger, such as peak shopping seasons or the influence of people surrounding them. A variety of things could be triggers, such as campaigns which give consumers the impression that, "this surely is a bargain." Those who are patient enough to purchase products until they have some strong incentive are the consumers who can be described as the "late majority." Your statement is probably true that the late majority will be the core audience for our hardware during the upcoming year-end sales season. I tell you this because a significant amount of our Wii and Nintendo DS systems have already been sold around the world. |
6 | Please explain how you will deal with Nintendo DS after the launch of Nintendo 3DS. Nintendo DS already has a huge installed base. Even though some say that the software for Nintendo DS is not selling as well as before, it is still selling in huge volumes. On the contrary, Nintendo 3DS initially has to start from a small installed base. Even though you are ultimately intending to encourage all the existing Nintendo DS users to become Nintendo 3DS users, it will take several years. As for the applicable software, even with the availability of some of the flagship titles from the third parties, the actual sales of Nintendo 3DS are unknown at this point in time. If you will put the primary focus of your development and marketing activities onto Nintendo 3DS next year, and if you treat Nintendo DS as something old, it will cast some uncertainty on your financial performance. If you can successfully launch Nintendo 3DS, on the other hand, your financial performance will greatly improve, but this possibility is accompanied by an increase in the potential risk. In the first place, I think it would be a shame for you to not take advantage of the existing huge installed base of Nintendo DS. So, please tell me about how you will handle Nintendo DS in and beyond next year. |
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6 |
Iwata: We have not announced the prices of Nintendo 3DS in the overseas markets, but when you look at the suggested retail price of Nintendo 3DS in Japan, you can see that there are some price differences with that of Nintendo DS and Nintendo DSi in Japan. How the market can change with such price differences shall become important. |