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I have a question about software. You are expecting to ship 15 million units of Nintendo 3DS software with the hardware unit shipment forecast of 4 million. In other words, you are expecting to ship 3.75 units of software per each unit of Nintendo 3DS hardware. As this is the number for just approximately a month from the launch, I feel it may be a bit too much, so I'd like to hear your explanation behind this software shipment expectation. Another question is about Mr. Miyamoto's hobby. After he had said that he was into gardening, you launched "Pikmin," and after he had commented that his family started owning a dog, "nintendogs" was launched. When I asked another question, Mr. Miyamoto said that his family had a cat, and Nintendo now says that it is developing "nintendogs+cats." So, what are you mostly into right now, Mr. Miyamoto? In the recent online interview article that appeared on Nintendo's official website, you told Mr. Shigesato Itoi that you were actively involved in your neighborhood association activities. Does that have anything to do with your new project at all? |
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Satoru Iwata (President): First, about the Nintendo 3DS software, you asked what the basis for our unit shipment forecast is. Please note that this forecast is Nintendo's shipment number, so not all the 4 million hardware units and the 15 million software units are expected to reach consumers' hands. Now that we are launching a new hardware device, for which people's anticipation is fortunately high, and in terms of the current circumstance where a number of software developers with strong will to make the software for it are wanting to launch their software on or close to the launch date of Nintendo 3DS, we think that the company will be able to make that size of software shipment from Nintendo. In addition, since the retailers also have high expectations for this new hardware, we are expecting them to offer sufficient shelf space to showcase and sell a certain good amount of the software from the beginning. These are the reasons as to how we have come up with that software shipment figure. Shigeru Miyamoto (Senior Managing Director of Nintendo and General Manager of Entertainment Analysis & Development Division): Well, I am asked about my hobbies all the time. But I have always been told not to answer because it could be a hint for our next project. It is true that some of my hobbies have turned out to be the themes in our games. You know, we sometimes see TV programs which introduce you to something successful, and when the programs look back on the journey to success, some unexpected facts are revealed. These TV programs conclude that these facts must be the reasons of success, so if we do something similar, we may be able to succeed in the same fashion. In my case, I would never start a new hobby with the hope to somehow make it into a Nintendo product in the future. |
2 | My question is about the communication environment. Today, portable Wi-Fi routers are starting to expand in society, and the start of the service for LTE (next generation mobile phone communication protocol) is scheduled. I understand that the situation surrounding the communications in general is changing. Is it becoming increasingly likely that your company will change your business model to take advantage of this changing communications environment and add to your sales and profits? Also, you have already announced that you will intensify the communication capabilities for Nintendo 3DS by including such functions as "SpotPass." To take advantage of such communication capability, you will need to rapidly expand the installed base of Nintendo 3DS, I think. I'd like to know your strategy on this point. |
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Iwata: I explained this at Nintendo Conference 2010 a month ago, but I myself believe that the communication capability is one of the large strengths of Nintendo 3DS in addition to its ability to show 3D images without the need for special glasses. |
3 | You told us (in your presentation) that the company is expecting the evergreen titles to sell on Wii during the upcoming year-end sales season, and I understand that you are deploying the Super Mario 25th Anniversary Campaign as one of such attempts. But you also told us that your consumers are patiently waiting for more attractive offers to come from the market. Will such patient consumers move only with such efforts from you? Or, will you run some special campaigns or sales promotions depending on how the actual market situation unfolds? Also, your need to rely upon evergreen titles sounds like you are having hard time bringing out unique, brand-new titles. For that matter, you have not discussed "Wii Vitality Sensor" lately. Will you still be able to launch noble new software for Wii? Do you still have new ideas? Are you already considering an exit strategy for Wii, or are there unique titles still to come on Wii? |
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Iwata: First, about the Wii in this year-end, if my presentation left you with the impression that we are depending only on the evergreen titles (that we launched last year or before then), I should have explained it in a better way. As a matter of course, we have a number of new titles (that we will launch this year.) On the other hand, as many people say that each one of these new titles does not seem to sell in a volume that can be compared with the titles we launched a year ago, I wanted to explain in my presentation today that we want them to consider how the sales of such software a year ago are still continuing, without which the entire picture is hard to be seen. This is why I put a bit more emphasis on (the room for further sales of) the evergreen titles. I showed you this graph before (during my presentation). |