5 | It is my opinion that the biggest reason for the lull of the Nintendo 3DS is the insufficiency of the software lineup. I want you to once again analyze the reason why there was not enough software. I want to know about this because you have been repeatedly saying that software is important. Also, from a third-party perspective, there appear to be opinions such as "more work is needed to create software in 3D, but that does not directly relate to the appeal of the software," I want to hear about that point, too. |
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5 | Iwata: The Nintendo 3DS did not sprint out of the gate from the start in accordance with our sales scenario. So we have done various analysis (on the cause), and we ourselves have many things to reflect on. But if I say, "That was a mistake," or "We shouldn't have done that," at this point, my words might be only partly cited, or in some cases distorted and spread. Therefore, I do not think talking about what we did wrong in a public space will have a good impact on the future of the Nintendo 3DS. Of course, there are several things I am reflecting on, and I am also considering a number of things, but please let me refrain from mentioning respective points in detail. But at least, I think we have to greatly reflect on the fact that, at the launch, we could not implement the functions we have offered by the system update (via the Internet) around the time of E3 in June this year. |
6 | Various content has been available on multi-platforms beyond the past one-to-one relationship between content and hardware. Also, content has been not only for possession but for consumption. Do you see these trends as business opportunities and, in the future, will you consider granting licenses for Nintendo's content to other companies with which Nintendo collaborates to establish a new growth axis? |
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6 | Iwata: The idea that the relationship between content and hardware is changing or content is now being transitioned from something you own to something you consume is definitely being referred to as a trend. We think, on the other hand, that valuable content cannot be easily created in succession. It might be true that we could increase our short-term profit by granting licenses for our popular software assets in various ways. But what would happen to Nintendo's future if these assets were fully depleted by licensees? I could make such decisions if I were responsible only for our profits for this fiscal year. But, as I am also responsible for Nintendo's mid-to-long-term vision, we have to create special content which will not be easily depleted and preserve the value of such content to keep our business competitive. One advantage for us is that we can offer software together with hardware, in which we can add such functions to our hardware as necessary to enhance the value of our content. Basically, therefore, we do not think that we will grant licenses for our intellectual property to outside companies and have them depleted (even if they would give us short-term profits). |
7 | Would you please tell us about your current view on shareholder returns in as much detail as possible? |
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7 | Iwata: You might have various ideas as you see the fluctuation of our stock price today (July 29), but the most important thing for us is to turn our current business environment for the better before the end of this calendar year to prove that our business model is firmly sustainable going into the future. Naturally, in compliance with fair disclosure rules, we are not allowed to mention here in what cases and how many shares we will buy back. Although this might not adequately answer your question asking for as much detail as possible, our first goal is to improve our business situation to a level which is appreciated by our shareholders by the end of this year. Otherwise, any measure would be nothing more than a band-aid solution. So, this is where our primary focus shall be emphasized. With that as the premise, we will make specific decisions on shareholder returns as the situation demands. Please understand that we cannot touch on any more details. |