8 | I think that the price cut for Nintendo 3DS must have been chosen from multiple options after a lot of discussion. In about two months after the E3 show, what caused you to make this high-risk-high-return decision? Also, my own knowledge of the industry tells me that as hardware gradually becomes cheaper, the consumer-base spread will become more expansive, which will result in lengthening the life of the hardware. Do you have any concern about shortening the life of the Nintendo 3DS by such a drastic discount at one time? Will the markdown this time have any direct or indirect influence on the Wii U? How will the markdown affect Nintendo as a whole and how will its employees work in the company? I would like your comments on these matters. |
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8 | Iwata: You mentioned the high-risk-high-return decision, but to put it bluntly, the video game business is a high-risk-high-return business in the first place. You might think otherwise as Nintendo luckily achieved steady results in the past. But I really see this industry as high-risk-high-return and I am asking myself if making safe bets can actually yield results in a high-risk-high-return business at all. I think that taking on the challenges of both the Nintendo DS and the Wii was actually high risk, and I am sure you will agree with me when you think back. Long after the launch period, however, people tend to forget the risk involved and think of it as a planned success just by looking at the favorable results. As top management of development and responsible for the proposal of the Nintendo DS and the Wii, I personally feel that they were extraordinarily risky products and, luckily, they were appreciated by our consumers to yield extraordinary results. This time, I am confident that I have thought about this price markdown more intensively than anyone else in the world. Otherwise, I would not be able to be in this position. With the just-announced markdown, we intend to drastically change the situation toward the end of this calendar year, to realize a situation that a number of you cannot imagine today and to have many people acknowledge that there are no causal relationships between our business and either smartphones or social games. This is the main premise. |
9 | I believe there has been much feedback regarding the Wii U since the company’s announcement at E3 approximately two months ago. What kind of good and bad feedback are you receiving and what are you considering from these responses? Given the current situation for the Nintendo 3DS, how do you see your efforts, and not just for the pricing but also in terms of software, marketing, relationship with the current Wii, etc., that have been carried out until now? |
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9 | Iwata: We still have time until the launch of the Wii U but since software for a home console takes a long time to develop, and these aspects are strong especially from both the perspectives of content and quantity, we needed to disclose information about the Wii U to many developers so we can have a solid lineup at the time of its launch. On the other hand, there was great public interest in "what Nintendo will propose after the Wii." We were very thankful for this but also experienced a tough challenge from an information management perspective. Unless we officially informed the public of the overall configuration of the system, we knew that fractions of information would spread in a way we did not intend, and as a result, we would not be able to present the product as intended. Therefore, it was slightly early but we announced the basic configuration of this system at E3. |
10 | As for reasons why the Nintendo 3DS is having a tough time, for me, as one user, and many other users might feel the same way, but maybe the 3D visuals themselves do not match very well with video games. Are there any discussions like that internally? This was also the case for the Nintendo DS where a revolutionary and unexpected software like "Brain Age" was launched and activated the market, and I assume that a revolutionary software like that is under development but, in the near future, can we expect something like that, which is not a big title or a sequel title, for the Nintendo 3DS? You mentioned that we would need to wait until the holidays for the measures to take effect but my first impression was that the response speed is very slow. I think that speed is the primary issue. What is your view? |
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10 | Iwata: First, regarding your opinion that "3D may not match with games," I, of course, understand that how well the 3D visuals appeal differs between people and even opinions inside the company vary from "3D is very appealing" to "I don't feel attracted to it very much." Therefore, I do not think that every consumer will be satisfied with just the 3D visuals. On the other hand, the 3D visuals are not the only appealing point of the Nintendo 3DS. 3D is the clearest difference of Nintendo 3DS that can be understood by anyone, but there are many other points that differentiate Nintendo 3DS from the others, and without making a comprehensive judgment by taking these aspects into account, the true value of new games for the Nintendo 3DS will not be visible. Accordingly, we are aiming to make content that would also satisfy people who feel that 3D does not match with games. For example, we have announced that we will launch "SUPER MARIO 3DLAND" and "MARIO KART 7" at the end of the year, and since these games will be launched when such an impression you have is there, if these software titles were to be regarded as software which had no value except that it looks like things are popping out, obviously, we would fail. Of course, we are preparing to make different points of the software appealing. So, the first point that I would like you to understand is that there are individual differences when it comes to how one views the relationship between 3D and games and that, although some people feel that 3D visuals and games do not integrate so well, 3D is not the only appealing point of the Nintendo 3DS, so we would like to ask for a comprehensive evaluation. |